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RE: How to fix the xconq network code


Are these fixes going to work for the windows code?

John Shovic

> -----Original Message-----
> From: Hans Ronne [mailto:hronne@pp.sbbs.se]
> Sent: Wednesday, February 13, 2002 9:00 AM
> To: Jan Jona Javorsek
> Cc: xconq7@sources.redhat.com
> Subject: Re: How to fix the xconq network code
> 
> 
> >Do you think it would be good to add capability to resync 
> unsynced games,
> >as a safety net? That could fix any probles due to hairy 
> network problems
> >and make it 110% reliable.
> 
> Definitely. This is next on my to-do list, together with 
> fixes to save/restore.
> 
> >Maybe if -host and -join options worked, I could write the 
> master server
> >and connector clients in some scripting language, and 
> provide te server?
> >How though would it be to fix -host and -join? (Too hairy 
> code for me.)
> 
> Sounds like a great idea. I didn't realize the command line was broken
> since I never use it. Should not be too difficult to fix 
> since the host and
> join code still works fine when executed from the setup dialog.
> 
> Hans
> 
> Hans Ronne
> 
> hronne@pp.sbbs.se
> 
> 
> 


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