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RE: How to fix the xconq network code
- From: "Shovic, John" <jshovic at trigeo dot com>
- To: "Hans Ronne" <hronne at pp dot sbbs dot se>,"Jan Jona Javorsek" <jan dot javorsek at guest dot arnes dot si>
- Cc: <xconq7 at sources dot redhat dot com>
- Date: Wed, 13 Feb 2002 09:02:35 -0800
- Subject: RE: How to fix the xconq network code
Are these fixes going to work for the windows code?
John Shovic
> -----Original Message-----
> From: Hans Ronne [mailto:hronne@pp.sbbs.se]
> Sent: Wednesday, February 13, 2002 9:00 AM
> To: Jan Jona Javorsek
> Cc: xconq7@sources.redhat.com
> Subject: Re: How to fix the xconq network code
>
>
> >Do you think it would be good to add capability to resync
> unsynced games,
> >as a safety net? That could fix any probles due to hairy
> network problems
> >and make it 110% reliable.
>
> Definitely. This is next on my to-do list, together with
> fixes to save/restore.
>
> >Maybe if -host and -join options worked, I could write the
> master server
> >and connector clients in some scripting language, and
> provide te server?
> >How though would it be to fix -host and -join? (Too hairy
> code for me.)
>
> Sounds like a great idea. I didn't realize the command line was broken
> since I never use it. Should not be too difficult to fix
> since the host and
> join code still works fine when executed from the setup dialog.
>
> Hans
>
> Hans Ronne
>
> hronne@pp.sbbs.se
>
>
>