This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
sync errors (was Re: xtconq status)
- From: Jim Kingdon <kingdon at panix dot com>
- To: hronne at pp dot sbbs dot se
- Cc: xconq7 at sources dot redhat dot com
- Date: Sun, 3 Feb 2002 15:07:42 -0500 (EST)
- Subject: sync errors (was Re: xtconq status)
- References: <l03130300b883096029be@[217.115.37.116]>
> When I run two copies of the tcltk version on the same machine I never
> see these sync errors. That's why they have been so difficult to
> debug.
Well, assuming -seq and no AI, I've seen them at the end of a turn
(and only once every 20 or 40 turns). Maybe putting sleep(1) in some
places related to the end/start of a turn would help in reproduction?
It does seem to be timing dependent (type too quickly at the wrong
time, or some such).
If the save/restore/checkpoint code worked for networked games, it
would merely be an annoyance. But last I heard, that didn't work
(restore has no way of assigning players to sides in this case).