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Re: Are cylindrical worlds not fully supported?
- To: XConq Mailing List <weirdbob at yahoogroups dot com>
- Subject: Re: Are cylindrical worlds not fully supported?
- From: Emmanuel Fritsch <emmanuel dot fritsch at ign dot fr>
- Date: Mon, 20 Aug 2001 10:28:07 +0200
- CC: XConq Mailing List <xconq7 at sourceware dot cygnus dot com>
- Organization: IGN
- References: <200108110740.AAA18712@mindspring.com>
> I have seen unusual behavior when panning and when units
> reach the border. There are three examples that I can
> reproduce.
>
> [cut]
>
> 3. If you create, for example, a troop transport and
> move it to the horizontal edge of the world as seen
> in the world map portion, you will sometimes "lose"
> it. That is, you can still make it perform some
> actions, such as movement, but it cannot be found
> in the map view until you move it away from the edge.
4 And when re-capturing a town placed on an edge,
you may produce a segmentation fault
a+
manu