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Re: Questions about some modules


>On 19 Apr, Hans Ronne wrote:
>>>Right. And if I look at the xconq GUI, these actions aren't very apparent to
>>>me. But maybe they can't be supported? At any rate, I'll try the advances
>>>module also to test it out.
>>
>> Fortifying units is not supported, but it would not be to hard to add the
>> necessary code. There are several even more important features that also
>> need to be completed. For starters, you can build both city improvements
>> and wonders, but most of them don't do anything! Lots of opportunities for
>> those who want to contribute to xconq development ...
>>
>
>Well, I've decided to try adding a few things to civ2.g before trying my
>hand at starting a brand new game. If anyone has some stuff that they've
>done but which isn't on CVS, let me know. I hate duplicating efforts... :-)

I'm not working on civ2.g, and I don't think Stan is, either. Most of this
stuff would require new kernel code, however, not just a hack to civ2.g
(see my reply to your other post).

Hans

Hans Ronne

hronne@pp.sbbs.se



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