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Re: Colonization (and other questions)


I'd like to do a mainly economic game, but I've never had a
GUI (i.e. map) to go with it.  Xconq is *sooo* close...

Or, if somebody wants to do the combat, I'll do the econ.
Then we'll need to add linear & nonlinear programming models,
so one can cause optimal production.

Erik

----- Original Message -----
From: "Hans Ronne" <hronne@pp.sbbs.se>
To: <shebs@shebs.cnchost.com>
Cc: <xconq7@sources.redhat.com>; <burschik@id-pro.de>
Sent: Thursday, November 30, 2000 1:05 PM
Subject: Re: Colonization (and other questions)


> >If the fighters and bombers are materials (as in ww2-div-pac.g,
> >where they are like ammo for carriers and airbases), then that
> >is a current limitation.  It wouldn't be that hard to add a
> >consumption-per-production, although I'd prefer to do it post-7.4
> >(which I'm about ready to branch...)
>
> Sounds reasonable. I agree that consumption-per-production has great
> potential since it would enable a whole set of economy-style games. But
> first of all we need such a game. The only one that comes close is empire,
> and it's broken right now.
>
> Hans
>
> Hans Ronne
>
> hronne@pp.sbbs.se
>
>


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