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Re: Colonization (and other questions)


>If the fighters and bombers are materials (as in ww2-div-pac.g,
>where they are like ammo for carriers and airbases), then that
>is a current limitation.  It wouldn't be that hard to add a
>consumption-per-production, although I'd prefer to do it post-7.4
>(which I'm about ready to branch...)

Sounds reasonable. I agree that consumption-per-production has great
potential since it would enable a whole set of economy-style games. But
first of all we need such a game. The only one that comes close is empire,
and it's broken right now.

Hans

Hans Ronne

hronne@pp.sbbs.se



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