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Re: Colonization (and other questions)
- To: Erik Jessen <erik dot jessen at home dot com>
- Subject: Re: Colonization (and other questions)
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Thu, 30 Nov 2000 06:06:57 -0800
- CC: Michael Burschik <burschik at id-pro dot de>, Hans Ronne <hronne at pp dot sbbs dot se>, xconq7 at sources dot redhat dot com
- References: <l03130300b6454b3825bf@[212.112.3.102]> <001501c0571a$fff9c8a0$6401a8c0@nwbch1.occa.home.com>
- Reply-To: shebs at shebs dot cnchost dot com
Erik Jessen wrote:
>
> If the code's to be modified, could we make it generic, so that
> if multiple inputs are present, multiple outputs result, and mark
> which inputs get consumed & which don't?
>
> That way, one could model needing
> - aircraft factory capacity (not consumed)
> - light metals (consumed)
> - fuel (consumed)
>
> and outputting
> - fighters
> - bombers
Are these units or materials? If they're units, then you can
use material-to-build for the catalysts, consumption-on-creation
and consumption-per-build for the consumables.
If the fighters and bombers are materials (as in ww2-div-pac.g,
where they are like ammo for carriers and airbases), then that
is a current limitation. It wouldn't be that hard to add a
consumption-per-production, although I'd prefer to do it post-7.4
(which I'm about ready to branch...)
Stan