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Re: Colonization (and other questions)


Erik Jessen wrote:
> 
> If the code's to be modified, could we make it generic, so that
> if multiple inputs are present, multiple outputs result, and mark
> which inputs get consumed & which don't?
> 
> That way, one could model needing
> - aircraft factory capacity (not consumed)
> - light metals (consumed)
> - fuel (consumed)
> 
> and outputting
> - fighters
> - bombers

Are these units or materials?  If they're units, then you can
use material-to-build for the catalysts, consumption-on-creation
and consumption-per-build for the consumables.

If the fighters and bombers are materials (as in ww2-div-pac.g,
where they are like ammo for carriers and airbases), then that
is a current limitation.  It wouldn't be that hard to add a
consumption-per-production, although I'd prefer to do it post-7.4
(which I'm about ready to branch...)

Stan

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