This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]

Re: [Fwd: Re: XConq playable intermittently?]


Bob Carragher wrote:
> 
> Keir Novik <K.E.Novik@qmw.ac.uk> sez:
> 
> > What about allowing a global material like "money", and have units cost a
> > certain amount each turn?  Units that aren't paid could vanish or refuse
> > to act.
> 
> On that note, is there now a capability in the game to obtain
> resources (e.g. "money") "back" when a unit is disbanded?  It
> doesn't necessarily have to be 100% of the cost of producing
> or maintaining it.

Yeah, recycleable-material, which can be any arbitrary amount of
any material.  It gives the material to nearby units, not directly
back into the side's treasury, mostly because this table predates
treasuries.  But it would be easy to extend if a game needed it.

Stan

Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]