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RE: bizzare bug in Russian Revolution game
- To: Ari Rabkin <asrabkin at twcny dot rr dot com>, "'shebs at shebs dot cnchost dot com'" <shebs at shebs dot cnchost dot com>
- Subject: RE: bizzare bug in Russian Revolution game
- From: "Smart, Bob" <bob dot smart at lmco dot com>
- Date: Wed, 21 Jun 2000 06:04:13 -0400
- Cc: xconq7 at sourceware dot cygnus dot com
Sounds like a spontaneous uprising of the oppressed proletarian masses :-)
Bob Smart (Bob.Smart@lmco.com)
> ----------
> From: Stan Shebs[SMTP:shebs@shebs.cnchost.com]
> Reply To: shebs@shebs.cnchost.com
> Sent: Wednesday, June 21, 2000 1:31 AM
> To: Ari Rabkin
> Cc: xconq7@sourceware.cygnus.com
> Subject: Re: bizzare bug in Russian Revolution game
>
> Ari Rabkin wrote:
> >
> > I've noticed the following:
> > In the October Revolution game, within the first few turns, some city
> > will start producing something like 8 units every turn. It doesn't seem
> to
> > be the same city each time and it happens for every side. I do not know
> > whether it happens for computer-controlled sides.
>
> That's cute, I see it too. Nothing obviously weird in russian-rev.g,
> but possibly the acp-to-{create,build} and cp-* tables are triggering
> a bug in the engine. Definitely worth looking at further...
>
> Stan
>