This is the mail archive of the
xconq7@sourceware.cygnus.com
mailing list for the Xconq project.
AI players don't give up
- To: xconq7 at sourceware dot cygnus dot com
- Subject: AI players don't give up
- From: Jim Kingdon <kingdon at panix dot com>
- Date: Fri, 21 Apr 2000 22:51:49 -0400 (EDT)
(Sorry for the duplicate message. But in case anyone is planning to
respond, it really seems like I need to repost this with my actual
email address in the from line).
------- duplicate follows:
I talked with you about this briefly on the phone, Stan, but I have a
test case in which I have some 400 points and the computer players
have some 100 and they don't give up (one of the computer players is
down to 0 and it finally did ask for a draw, but that didn't happen
until every last unit of that player was eliminated).
I tried %reveal and that didn't seem to help. This is xconq from CVS
as of a week or two ago (latest ChangeLog entry enclosed).
The saved game is about 400Kbytes so I thought I'd ask for whether
that is too big before I just send it to the list. The same thing
should happen with pretty much any lopsided game (at least that has
been my recent experience).
2000-04-15 Stan Shebs <shebs@shebs.cnchost.com>
* ww2-div-eur.g: Add fortification and city unit types,
make towns not have occupants, add stack protection.
* nw-europe.g: Add many towns, some more cities, fortifications.
* t-nw-eur.g: Fix positioning, add more roads and railroads,
add countries as features.