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Re: Is acp-min useful?
- To: Xconq 7 Mailing List <xconq7 at sourceware dot cygnus dot com>
- Subject: Re: Is acp-min useful?
- From: Keir Novik <K dot E dot Novik at qmw dot ac dot uk>
- Date: Wed, 8 Mar 2000 13:12:50 +0000 (GMT)
- Reply-To: Keir Novik <K dot E dot Novik at qmw dot ac dot uk>
On Sun, 5 Mar 2000, Stan Shebs wrote:
> So here are the options I see:
>
> 1. Leave kernel alone, add to interfaces (somehow) to give
> finer control over acp usage.
>
> 2. Eliminate acp-min entirely. Use free-acp to handle actions
> that might need more than the remaining acp.
>
> 3. Revert to the pre-fix behavior, where acp can go negative,
> but negative acp ends the turn for that unit.
>
> I slightly favor 2. over 3., because GDL already has too much
> obscure stuff, but I could go for 1. if somebody came up with
> workable interface mods.
>
> What do you think?
I do think acp-min is useful, and I prefer it the way it was implemented.
Let me describe three situations; as long as these can be handled, I'm not
picky as to the implementation in the GDL.
(i) Infantry land on beach, but need to spend a few turns regrouping
before they can advance.
(ii) A unit is attacked by several enemy units, but can only defend
against a limited number of attacks in a given turn.
(iii) Aircraft landing on a carrier must spend a few turns refueling
before they can take off again.
I don't see how free-acp alone can handle these.
--
Keir Novik E-mail: K.E.Novik@qmw.ac.uk
Computing Officer Phone: +44 (0)20 7882-7759
Centre for Computational Science Fax: +44 (0)20 7882-7794
Department of Chemistry
Queen Mary & Westfield College (University of London)