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Re: Unix/Win GUI re-evaluation
- To: jan.javorsek@guest.arnes.si
- Subject: Re: Unix/Win GUI re-evaluation
- From: Stan Shebs <shebs@cygnus.com>
- Date: Wed, 9 Jun 1999 16:42:00 -0700
- CC: xconq7@sourceware.cygnus.com
Date: Wed, 9 Jun 1999 23:31:36 +0200 (MET DST)
From: Jan Jona Javorsek <jan.javorsek@guest.arnes.si>
How about using fltk/OpenGL combination? It appears to be the prefeered
way of our physics students these days and the guys workig for CERN are
rolling somre impressive graphics-intensitive applications out.
Don't tempt me! :-) For games that use elevations, such as panzer and
gettysburg, a true 3D interface would really be the right way to go.
However, I suspect that good performance will be tough to achieve - a
triangular tesselation of the world will have at least 4 times as many
polygons as cells, so the small 60x30 map will have 8000 polygons or
more, not counting polygons for units and such. Xconq also gets to
abstract things that would have to be handled more concretely in a 3D
game. What would an infantry division look like in 3D, and how would
you make it look different from a brigade?
Even so, I think it would be cool to put a 3D frontend on the game
some day, and to that end I've been reading up on what's happening
with 3D technology, modelling, etc.
Stan