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Re: How to find your .tcl files in xconq.


Hello
> Note that if you already have TclTk 8.0 installed you don't need to do
> this, however you do need to set your XCONQLIB to your <xconq-dir>/lib.
> In my case this means
had only to do 2 modifications: in the Makefile for cconq had to decomment
-ltermlib and enhance -lcurses to -lncurses (is there any damn configure switch
to regulate this?)

further in the tk Makefile had to change -ltk etc. to -ltk8.0
then all compiled well...

> NB. I haven't had a chance to look at the new version yet, but this should
> be documented.  Source grepping is the less convienient way of learning
> this :).
yep, did find some stuff about, but could backtrace enough to find the right
path.... (didn't really took the time either...)

but there's a static error message, that says couldn't find the tcl file, would
be helpier if this message was changed to give the right path also....

gave a try to the thing:

still lots slower than x11.

scrolling the map while moving a unit is buggy: the map isn't displayed
correctly, the borders are copyed multiple time instead.

the zoom function is hidden under cryptic buttons (couldn't the keyshortcut be
put into boubble help windows?)

then somewhere in the middle of a game the whole thing crashed:
rsw is already 638
Fatal error encountered. Signal 11 code 0
Aborted

so long, in genereal appearance, its better than the x11 interface, some more
graphic art should be done on the units and the terrain types.... (i am a very
lousy graphic artist....) 

ciao
bboett
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