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Re: We need more GDL! (Was: Thoughts on the standard game)


On 20 Mar 1998, Massimo Campostrini wrote:

Ciao Massimo

> We need a few parameters to implement a range of options when
> 
> * a side surrenders: each unit can surrender, turn neutral, disband,
>   or be wrecked; we need GDL parameters to set the probability of each
>   action for every unit type; occupants will be managed as in the
>   following.
> 
> * a transport surrenders: occupants can surrender, flee, disband,
>   or be wrecked; the probability of each action may depend on the
>   transport and capturer types; a 3-D table is overkill IMHO; an
>   occupant/transport table and an occupant/capturer table (to be
>   added) should be enough
> 
> * a transport disbands or is wrecked: occupants can survive, disband,
>   or be wrecked.
> 
> Did I miss something?
looks fine for me :)

ehm maybe i can come across again with my road-wishes :
It would be nice if there was some sort of communication-terrain (road, railways
tc) that should be treated in case of surrender as all other units (thus
allowing the population to sabotage their communications) this should also
apply when capturing an adverse town that is connected through a road with the
other towns of that side (this supposestht players are actually able also to
build roads)

BTW i just noted that when the move paths are calculated apperently roads do
not have a special preference... to avoid 1Hex the units in automatic move
chose a path alongside a road.... bit strange....
 
ciao
bboett at erm1 dot u-strasbg dot fr
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bboett at erm1 dot u-strasbg dot fr
http://erm6.u-strasbg.fr/~bboett
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