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Re: Breakpoint menus with overloaded constructors


Vladimir Prus wrote:

> On Friday 04 January 2008 15:53:10 Daniel Jacobowitz wrote:
>> On Fri, Jan 04, 2008 at 10:36:38AM +1300, Nick Roberts wrote:
>> > 
>> > Breakpoint menus don't seem to work with overloaded constructors.  Is
>> > that a known problem?
>> 
>> Yes, it's been broken since before I started working on GDB.
>> > Note: breakpoint -1 (disabled) also set at pc 0x0.
>> > Breakpoint 1 at 0x0
>> > Note: breakpoints -1 (disabled) and 1 also set at pc 0x0.
>> > Breakpoint 2 at 0x0
>> 
>> Though they look a bit more broken than I remember, now.  Vladimir,
>> have you seen this before?
> 
> I have not, and I'm don't know offhand what could be wrong. I'll take
> a look, but not earlier than Monday.

Ok, I have no clue :-(. breakpoint.c calls decode_line_1 with "A::A".
It gets to sals back, both are zeroed. This is not something I've ever
touched, and I don't know what could be the problem.

Sorry,
Volodya



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