--- a/gdb/top.h
+++ b/gdb/top.h
@@ -155,27 +155,52 @@ extern struct ui *current_ui;
/* The list of all UIs. */
extern struct ui *ui_list;
-/* State for SWITCH_THRU_ALL_UIS. Declared here because it is meant
- to be created on the stack, but should be treated as opaque. */
-struct switch_thru_all_uis
+/* State for SWITCH_THRU_ALL_UIS. */
+class switch_thru_all_uis
{
+public:
+
+ switch_thru_all_uis () : iter (nullptr), save_ui (¤t_ui)
+ {
+ iter = ui_list;
+ }
+
+ ~switch_thru_all_uis ()
+ {
+ }
+
+ // If done iterating, return true; otherwise return false.
+ bool done () const
+ {
+ return iter == nullptr;
+ }
+
+ // Move to the next UI, setting current_ui if iteration is not yet
+ // complete.
+ void next ()
+ {
+ iter = iter->next;
+ if (iter != nullptr)
+ current_ui = iter;
+ }
+
+ private:
+
+ // No need for these. They are intentionally not defined anywhere.
+ switch_thru_all_uis &operator= (const switch_thru_all_uis &);
+ switch_thru_all_uis (const switch_thru_all_uis &);
+
+ // Used to iterate through the UIs.
struct ui *iter;
- struct cleanup *old_chain;
-};
-/* Functions to drive SWITCH_THRU_ALL_UIS. Though declared here by
- necessity, these functions should not be used other than via the
- SWITCH_THRU_ALL_UIS macro defined below. */
-extern void switch_thru_all_uis_init (struct switch_thru_all_uis
*state);
-extern int switch_thru_all_uis_cond (struct switch_thru_all_uis
*state);
-extern void switch_thru_all_uis_next (struct switch_thru_all_uis
*state);
+ // Save and restore current_ui.
+ scoped_restore<struct ui *> save_ui;
+};
/* Traverse through all UI, and switch the current UI to the one
being iterated. */
#define SWITCH_THRU_ALL_UIS(STATE) \