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Re: include/dis-asm.h patch for cgen disassemblers
> Consider the PS2. It contains a number of compute engines (for want of
>> a better term), each with their own ISA. Do they each get their own
>> bfd_architecture or does something else happen? [...]
>
>
> We did whatever must have seemed most useful at the time for their
> treatment ... one bfd_arch, a bunch of bfd_mach's. Note that all
> those coprocessors have a static set of instructions.
I'll take that as a royal we. I don't know what you did for the PS2 and
will probably regret finding out.
However, please expand.
Andrew