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Re: include/dis-asm.h patch for cgen disassemblers


> Consider the PS2.  It contains a number of compute engines (for want of 
>> a better term), each with their own ISA.  Do they each get their own 
>> bfd_architecture or does something else happen? [...]
> 
> 
> We did whatever must have seemed most useful at the time for their
> treatment ... one bfd_arch, a bunch of bfd_mach's.  Note that all
> those coprocessors have a static set of instructions.


I'll take that as a royal we.  I don't know what you did for the PS2 and 
will probably regret finding out.

However, please expand.

Andrew




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