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However, since you'd need special build machinery in this case to do conversion from PE to XBE anyway, is it really that much of a burden to use the command line options that accomplish all of the above? Also, Filip Navara recently submitted some fixes towards fixing -pie on PE.
It seems a little odd to add Xbox support to binutils when such support
is only useful for complementing some other unspecified required Xbox tools.
Is it a lot of work to cause binutils to be able to handle XBE directly? Is XBE similar to any of the other object formats binutils uses?
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