When you are debugging a program, it is not unusual to realize that you have gone too far, and some event of interest has already happened. If the target environment supports it, GDB can allow you to “rewind” the program by running it backward.
A target environment that supports reverse execution should be able to “undo” the changes in machine state that have taken place as the program was executing normally. Variables, registers etc. should revert to their previous values. Obviously this requires a great deal of sophistication on the part of the target environment; not all target environments can support reverse execution.
When a program is executed in reverse, the instructions that have most recently been executed are “un-executed”, in reverse order. The program counter runs backward, following the previous thread of execution in reverse. As each instruction is “un-executed”, the values of memory and/or registers that were changed by that instruction are reverted to their previous states. After executing a piece of source code in reverse, all side effects of that code should be “undone”, and all variables should be returned to their prior values7.
On some platforms, GDB has built-in support for reverse
execution, activated with the
commands. See Process Record and Replay. Some remote targets,
typically full system emulators, support reverse execution directly
without requiring any special command.
If you are debugging in a target environment that supports reverse execution, GDB provides the following commands.
Beginning at the point where your program last stopped, start executing in reverse. Reverse execution will stop for breakpoints and synchronous exceptions (signals), just like normal execution. Behavior of asynchronous signals depends on the target environment.
Run the program backward until control reaches the start of a different source line; then stop it, and return control to GDB.
reverse-step will only stop
at the beginning of a source line. It “un-executes” the previously
executed source line. If the previous source line included calls to
reverse-step will step (backward) into
the called function, stopping at the beginning of the last
statement in the called function (typically a return statement).
Also, as with the
step command, if non-debuggable functions are
reverse-step will run thru them backward without stopping.
Reverse-execute one machine instruction. Note that the instruction
to be reverse-executed is not the one pointed to by the program
counter, but the instruction executed prior to that one. For instance,
if the last instruction was a jump,
reverse-stepi will take you
back from the destination of the jump to the jump instruction itself.
Run backward to the beginning of the previous line executed in
the current (innermost) stack frame. If the line contains function
calls, they will be “un-executed” without stopping. Starting from
the first line of a function,
reverse-next will take you back
to the caller of that function, before the function was called,
just as the normal
next command would take you from the last
line of a function back to its return to its caller
reverse-nexti executes a single instruction
in reverse, except that called functions are “un-executed” atomically.
That is, if the previously executed instruction was a return from
reverse-nexti will continue to execute
in reverse until the call to that function (from the current stack
frame) is reached.
Just as the
finish command takes you to the point where the
current function returns,
reverse-finish takes you to the point
where it was called. Instead of ending up at the end of the current
function invocation, you end up at the beginning.
Set the direction of target execution.
set exec-direction reverse
GDB will perform all execution commands in reverse, until the
exec-direction mode is changed to “forward”. Affected commands include
step, stepi, next, nexti, continue, and finish. The
command cannot be used in reverse mode.
set exec-direction forward
GDB will perform all execution commands in the normal fashion. This is the default.
Note that some side effects are easier to undo than others. For instance, memory and registers are relatively easy, but device I/O is hard. Some targets may be able undo things like device I/O, and some may not.
The contract between GDB and the reverse executing target requires only that the target do something reasonable when GDB tells it to execute backwards, and then report the results back to GDB. Whatever the target reports back to GDB, GDB will report back to the user. GDB assumes that the memory and registers that the target reports are in a consistent state, but GDB accepts whatever it is given.
Unless the code is too heavily optimized.