When a side loses, its units may suffer a variety of fates, including revolt, surrender, wrecking, or disappearance. Disappearance is the default fate. Each type of test is independent, but run in the order wreck, vanish, surrender, revolt.
This property is the .01% chance that a unit will be wrecked, as if it
had been hit in combat. Once a unit is wrecked, it will not be
re-wrecked, even if the wrecked type has itself a nonzero
lost-wreck-chance property. The other loss chances still apply,
This property is the .01% chance that a unit will vanish when the side
loses. Defaults to
lost-surrender-chance u1 u2 -> .01n%
This table is the .01% chance that a unit of type u1 on a losing side will surrender to an adjacent unit of type u2.
This property is the .01% chance that a unit on a losing side will revolt and go over to some other side, as per the backdrop activity.