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Progress Indication

Some synthesis methods are very slow, and become even slower when creating large games, so the kernel will announce a slow process, provide regular updates, and signal when the process is done. The interface should display this in some useful way. In general, progress should always be displayed, although one could postpone displaying anything until after the first progress update, calculate an estimated time to completion, and not display anything if that estimate is for less than a few seconds. However, this is probably unnecessary.


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