Game Overview

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*** WWII Division Level Land ***

This game includes 20 unit types and 14 terrain types, along with 2 material types.
Number of sides to play may range from 2 to 15, defaulting to 2.

Side advantages are fixed.

Terrain view is always accurate once seen.

Sides move simultaneously.

Unit Types:
    infantry(a) (Allied infantry division)
    armor(a) (Allied armored division)
    paratroops(a) (Allied paratroop division)
    infantry(g) (German infantry division)
    armor(g) (German Panzer division, fast and dangerous)
    paratroops(g) (German paratroop division)
    panzergrenadiers (German panzergrenadier division)
    metro (German metropolitan defense division)
    coastal defense (German coastal defense division)
    hq (Army HQ, one needed for every 16 divisions)
    train (rail transport for speedy movement behind the lines)
    transport (sea transport for ground units)
    battleship (shore bombardment capability)
    bomber (tactical bombing capability, use against ground units)
    v2-launcher (V-2 rocket launcher, use against cities and airbases)
    airbase (homes for bombers)
    port (supply sources for invading forces)
    fortification (improved positions)
    town (small or medium-sized town, minimal defensive effect)
    city (large city, very good for defense)

Terrain Types:
    sea (the high seas, and coastal waters)
    swamp (soggy and overgrown terrain, difficult for vehicles)
    lowland (near-sea-level terrain, flat but channeled access)
    clear (open and unobstructed, good for armor)
    broken (rolling and hedgerow countryside)
    hills (rugged and/or wooded hilly areas)
    mountains (extremely rugged terrain, difficult access)
    urban (built-up areas around major towns and cities)
    estuary (shallow restricted waters where rivers meet the sea)
    railroad (where trains can go)

Material Types:
    supply (general supply - important to do things, acquired from HQs)
    missile (what the V-2 launchers shoot with)

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