Game Setup
Up: Table of Contents Previous: Modules Next: World
Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 10000, size 20, height 500
6 smoothing passes
Lower percentiles: 0% by default, 30% for swamp, clear, broken, urban, 90% for mountains, 70% for hills, 32% for lowland.
Upper percentiles: 0% for estuary, river, Rhine-river, beach, road, railroad, 70% for clear, broken, urban, 30% for sea, 100% for mountains, 90% for hills, 35% for lowland, 33% for swamp.
Wet blobs density 2000, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 50% for swamp, lowland, broken, 45% for urban.
Upper percentiles: 100% by default, 0% for estuary, river, Rhine-river, beach, road, railroad, 50% for urban, 45% for clear.
Terrain around edge is sea.
Rivers: (not attempted)
Chance to be river source: 0% by default, 2% for clear, hills, 4% for mountains.
Sink is sea.
Countries: (not attempted)
13 cells across
Minimum terrain in each country: 0 by default, 5 for sea, clear.
Start with: 1 for all unit types.
Favored terrain:
infantry(a): 100% by default, 0% for sea, swamp.
armor(a): 100% by default, 0% for sea, swamp.
paratroops(a): 100% by default, 0% for sea, swamp.
infantry(g): 100% by default, 0% for sea, swamp.
armor(g): 100% by default, 0% for sea, swamp.
paratroops(g): 100% by default, 0% for sea, swamp.
panzergrenadiers: 100% by default, 0% for sea, swamp.
metro: 100% by default, 0% for sea, swamp.
coastal defense: 100% by default, 0% for sea, swamp.
hq: 100% by default, 0% for sea, swamp.
train: 100% by default, 0% for sea, swamp.
transport: 100% by default, 0% for swamp, lowland, clear, broken, hills, mountains, urban.
battleship: 100% by default, 0% for swamp, lowland, clear, broken, hills, mountains, urban.
bomber: 100% by default, 0% for sea, swamp.
v2-launcher: 100% by default, 0% for sea, swamp.
airbase: 100% by default, 0% for sea, swamp.
port: 100% by default, 0% for sea, swamp.
fortification: 100% by default, 0% for sea, swamp.
town: 100% by default, 0% for sea, swamp.
city: 100% by default, 0% for sea, swamp.
Independent units: (not attempted)
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
From town: 0% by default, 100% to airbase, port, town, city
From city: 0% by default, 100% to airbase, port, town, city
Routing of road from swamp: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
Routing of road from lowland: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
Routing of road from clear: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
Routing of road from broken: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
Routing of road from hills: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
Routing of road from mountains: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
Routing of road from urban: 0 by default, 100 vs swamp, lowland, clear, broken, hills, mountains, urban.
Weather: (not attempted)
2 choices in side library.
Up: Table of Contents Previous: Modules Next: World
File produced by Xcscribe for Xconq version 7.5pre (July 2004).