town



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Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 36.
Vanishes if in: false by default, true for sea, shallows, ice, neutral.
Generic capacity for units is 40.
Relative sizes of occupants: 1 by default, 99 for base, town, city, capital, 10 for infantry, armor.

Construction:
ACP to create: 1 by default, 0 for base, town, city, capital.
ACP to build: 1 by default, 0 for base, town, city, capital.
Can build at own location.
ACP to toolup: 1 for all unit types.
    TP/toolup action: 1 for all unit types.
    TP to build: 36 for convoy, fleet, carrier fleet, sub fleet, ASW fleet, 24 for armor, air force, bomber, interceptor, 0 for base, town, city, capital, 6 for infantry.
    TP max: 36 for convoy, fleet, carrier fleet, sub fleet, ASW fleet, 24 for armor, air force, bomber, interceptor, 0 for base, town, city, capital, 6 for infantry.

Combat:
Hit chances are 50% by default, 20% vs infantry, 10% vs armor.
Damage is 1 vs all unit types.
Ammo needed to hit unit: 0 by default, 2 vs planes.
Combat never reduces defender's HP below 0 by default, 1 vs base, town, city, capital.
Protection of occupants/transport is *1.00 by default, *0.50 for infantry, armor.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Always seen if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    oil, 5 basic production, 1000 storage (1000 at start of game), needs 1 to move, receive from up to 10 cells away, send up to 3 cells away
    planes (none)

Can auto-repair lost HP of other units: 0 by default, 1 for infantry, armor.
Range of auto-repair: 0 by default, 1 for infantry, armor.
AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).