Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 1000, size 30, height 500
        2 smoothing passes
        Lower percentiles: 0% by default, 70% for land.
        Upper percentiles: 0% by default, 70% for sea, 100% for land.
    Wet blobs density 100, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% for all terrain types.
        Upper percentiles: 100% for all terrain types.
    Terrain around edge is ice.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 25% for forest, mountains, 10% for land.
    Sink is shallows.

Countries: (not attempted)
    9 cells across
    Start with: 0 by default, 3 for base, town, city, 4 for infantry, 1 for armor, capital.
    Favored terrain:
        infantry: 0% by default, 100% for land.
        armor: 0% by default, 100% for land.
        base: 0% by default, 100% for land.
        town: 0% by default, 100% for land.
        city: 0% by default, 100% for land.
        capital: 0% by default, 100% for land.

Independent units: (not attempted)

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:
    Routing of road from sea: 0 by default, 100 vs land.
    Routing of road from shallows: 0 by default, 100 vs land.
    Routing of road from swamp: 0 by default, 100 vs land.
    Routing of road from desert: 0 by default, 100 vs land.
    Routing of road from land: 0 by default, 100 vs land, 50 vs desert, 40 vs forest, 20 vs mountains.
    Routing of road from forest: 0 by default, 100 vs land.
    Routing of road from mountains: 0 by default, 100 vs land.
    Routing of road from ice: 0 by default, 100 vs land.
    Routing of road from neutral: 0 by default, 100 vs land.

Weather: (not attempted)

10 choices in side library.


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File produced by Xcscribe for Xconq version 7.5pre (July 2004).