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----- combat power for air units -----

Base production: city:10 capital:10

Base consumption: (none)

Storage: air force:1000 bomber:500 interceptor:1000

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)

Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: air force:100 bomber:50 interceptor:100

In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: air force:10 bomber:10 interceptor:10

Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)

Any building unit consumes as follows

On creation of: (none)

Per build of: (none)

Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
air force:0:0 bomber:0:0 interceptor:0:0 city:3:10 capital:3:10

Initial unit quantities at game start:(none)

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File produced by Xcscribe for Xconq version 7.5pre (July 2004).