Paladin Temple I



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Point Value: 1

Side Attributes:
    Can belong to the following sides: The Paladinate.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 10.    Recovers by 1 HP each turn.
Generic capacity for units is 2.
Construction points (CP): 10.

Construction:
ACP to create: 0 by default, 1 for Novice Paladin.
ACP to build: 0 by default, 1 for Novice Paladin.
Can finish building self at 1 cp, will add 1 cp per action.
Can build at own location.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.

Material Handling:
    food, 80 storage (80 at start of game), receive from up to 5 cells away, send up to 5 cells away
    orc-food (none)

Can auto-repair lost HP of other units: 0 by default, 1 for Novice Paladin.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Considered to be an immobile facility.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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