Nightwing



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Point Value: 1

Side Attributes:
    Can belong to the following sides: The Undead.

Actions and Action Points (ACP):
    Night adds ACP: 15 in all terrain types.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 into all terrain types.

Hit Points (HP): 12.    Recovers by 1 HP each turn.
Construction points (CP): 12.

Combat:
Can attack (ACP 2 vs all unit types).
Hit chances are 100% by default, 75% vs Novice Fighter, Novice Paladin, Goblin, Snaga Shaman, Cackling Haunt, 0% vs Slow Zombie, Nightwing, Decayed Corpse, 50% vs Paladin Mentor I.
Damage is 4d4+4 by default, 0 vs Paladin Mentor I, Cackling Haunt, Decayed Corpse, 2d4+2 vs Novice Paladin, Snaga Shaman, 1 vs Fresh Corpse.
Combat never reduces defender's HP below 0 by default, 5 vs Nightwing, Paladin Mentor I, Cackling Haunt.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.

Material Handling:
    food (none)
    orc-food (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Considered to be a mobile air unit.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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