Village



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Point Value: 1

Side Attributes:
    Can belong to the following sides: Independents, The Paladinate.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 50.    Recovers by 1 HP each turn.
Generic capacity for units is 4.
Construction points (CP): 50.

Construction:
ACP to create: 0 by default, 1 for Novice Fighter.
    Creation distance max: 0 by default, 1 for Paladin Temple I, Vampire Castle.
ACP to build: 0 by default, 1 for Novice Fighter.
Can finish building self at 1 cp, will add 1 cp per action.
Range at which can build: 0 by default, 1 for Paladin Temple I, Vampire Castle.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.

Material Handling:
    food, 40 basic production, 200 storage (200 at start of game), 4 basic consumption, receive from up to 3 cells away, send up to 3 cells away
    orc-food (none)

Can auto-repair lost HP of other units: 0 by default, 1 for Novice Fighter.
Range of auto-repair: 0 by default, 1 for Paladin Temple I, Vampire Castle.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Considered to be an immobile facility.
    Requests a total peacetime garrison of 1 units.
    Requests a total wartime garrison of 2 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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