manicon



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----- concentrated mana ball -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 8 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 into all terrain types.

Hit Points (HP): 1.
Generic capacity for units is 1.
Relative sizes of occupants: 99 by default, 1 for crystal.
Construction points (CP): 4.
Tech to build: 100.
Tech max: 100.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 90% vs wagon, ship, town, 80% vs grog, crystal, city, outpost, 70% vs knight, fire, manicon, 65% vs demon, wizard, 60% vs earth, guild, 75% vs air.
Damage is 8 vs all unit types.
Can detonate self (1 ACP).
Detonation damage at ground zero is 0 for all unit types.
Detonation damage to adjacent units is 0 for all unit types.
Range of detonation effect on units is 0 for all unit types.
Loses 0 HP per detonation.

Other Actions:
Can be given to another side (40 ACP).
ACP for explicit repair is 1 for all unit types.
Explicit repair performance is 14 for all unit types.
Min HP to repair is 1 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food (none)
    drink (none)
    mana, 25 storage, 1 basic consumption, times 1% if occupant, 20 (ammo) consumed per attack, builder needs 4 to build, receive from up to 1 cells away, send up to 1 cells away

0.01% chance of revolt.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).