outpost
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----- supplies mundanes -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 1 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 8.
Generic capacity for units is 5.
Relative sizes of occupants: 1 by default, 99 for town, city, guild, outpost.
Construction points (CP): 4.
Tech to build: 50.
Tech max: 50.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 40% vs crystal, wizard, city, outpost, 30% vs knight, fire, air, 70% vs wagon, 50% vs grog, town, 80% vs manicon, 60% vs ship, 24% vs guild, 20% vs demon, 10% vs earth.
Damage is 1 vs all unit types.
Other Actions:
Can be given to another side (100 ACP).
ACP for explicit repair is 1 for all unit types.
Explicit repair performance is 14 for all unit types.
Min HP to repair is 1 for all unit types.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food, 4 basic production, 40 storage, receive from up to 2 cells away, send up to 2 cells away
drink, 10 basic production, 10 storage, receive from up to 2 cells away, send up to 2 cells away
mana (none)
0.15% chance of revolt.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).