outpost



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----- supplies mundanes -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 8.
Generic capacity for units is 5.
Relative sizes of occupants: 1 by default, 99 for town, city, guild, outpost.
Construction points (CP): 4.
Tech to build: 50.
Tech max: 50.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 40% vs crystal, wizard, city, outpost, 30% vs knight, fire, air, 70% vs wagon, 50% vs grog, town, 80% vs manicon, 60% vs ship, 24% vs guild, 20% vs demon, 10% vs earth.
Damage is 1 vs all unit types.

Other Actions:
Can be given to another side (100 ACP).
ACP for explicit repair is 1 for all unit types.
Explicit repair performance is 14 for all unit types.
Min HP to repair is 1 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food, 4 basic production, 40 storage, receive from up to 2 cells away, send up to 2 cells away
    drink, 10 basic production, 10 storage, receive from up to 2 cells away, send up to 2 cells away
    mana (none)

0.15% chance of revolt.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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