town



Up: Table of Contents    Previous: Unit    Next: Unit    

----- produces food and grogs only -----

Point Value: 5

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 5.
Generic capacity for units is 10.
Relative sizes of occupants: 1 by default, 99 for town, city, guild, outpost.

Develop:
ACP to develop: 0 by default, 1 for wagon, ship, grog, knight.
    Tech gained: 0 by default, 1 for wagon, ship, grog, knight.

Construction:
ACP to create: 0 by default, 1 for wagon, ship, grog, knight.
ACP to build: 0 by default, 1 for wagon, ship, grog, knight.
Can build at own location.
ACP to toolup: 1 for all unit types.
    TP/toolup action: 1 for all unit types.
    TP to build: 0 by default, 1 for wagon, grog, 4 for ship, 3 for knight.
    TP max: 0 by default, 1 for wagon, grog, 4 for ship, 3 for knight.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 5% vs demon, fire, earth, air, guild, 10% vs grog, knight, city, outpost, 50% vs wagon, 30% vs wizard, town, 20% vs ship, crystal, 70% vs manicon.
Damage is 1 vs all unit types.
Protection of occupants/transport is *0.80 by default, *1.00 for town, city, guild, outpost.

Other Actions:
Can be given to another side (100 ACP).
ACP for explicit repair is 1 for all unit types.
Explicit repair performance is 14 for all unit types.
Min HP to repair is 1 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food, 10 basic production, 40 storage, receive from up to 2 cells away, send up to 2 cells away
    drink, 10 basic production, 10 storage, receive from up to 2 cells away, send up to 2 cells away
    mana (none)
Productivity adjustment for terrain is *1.00 by default, *0.20 in desert, mountains, *0.50 in forest.

0.50% chance of revolt.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: Unit    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).