town
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----- produces food and grogs only -----
Point Value: 5
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 1 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Is always immobile.
Hit Points (HP): 5.
Generic capacity for units is 10.
Relative sizes of occupants: 1 by default, 99 for town, city, guild, outpost.
Develop:
ACP to develop: 0 by default, 1 for wagon, ship, grog, knight.
Tech gained: 0 by default, 1 for wagon, ship, grog, knight.
Construction:
ACP to create: 0 by default, 1 for wagon, ship, grog, knight.
ACP to build: 0 by default, 1 for wagon, ship, grog, knight.
Can build at own location.
ACP to toolup: 1 for all unit types.
TP/toolup action: 1 for all unit types.
TP to build: 0 by default, 1 for wagon, grog, 4 for ship, 3 for knight.
TP max: 0 by default, 1 for wagon, grog, 4 for ship, 3 for knight.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 5% vs demon, fire, earth, air, guild, 10% vs grog, knight, city, outpost, 50% vs wagon, 30% vs wizard, town, 20% vs ship, crystal, 70% vs manicon.
Damage is 1 vs all unit types.
Protection of occupants/transport is *0.80 by default, *1.00 for town, city, guild, outpost.
Other Actions:
Can be given to another side (100 ACP).
ACP for explicit repair is 1 for all unit types.
Explicit repair performance is 14 for all unit types.
Min HP to repair is 1 for all unit types.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food, 10 basic production, 40 storage, receive from up to 2 cells away, send up to 2 cells away
drink, 10 basic production, 10 storage, receive from up to 2 cells away, send up to 2 cells away
mana (none)
Productivity adjustment for terrain is *1.00 by default, *0.20 in desert, mountains, *0.50 in forest.
0.50% chance of revolt.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).