wagon



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----- moves supplies -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 1 into all terrain types.

Hit Points (HP): 1.
Vanishes if in: false by default, true for sea, shallows.
Generic capacity for units is 1.
Relative sizes of occupants: 99 by default, 1 for grog, knight, crystal.
Construction points (CP): 7.
Tech to build: 50.
Tech max: 50.

Develop:
ACP to develop: 0 by default, 1 for outpost.
    Tech gained: 0 by default, 1 for outpost.

Construction:
ACP to create: 0 by default, 1 for outpost.
ACP to build: 0 by default, 1 for outpost.
Can build at own location.
ACP to toolup: 1 for all unit types.
    TP/toolup action: 1 for all unit types.
    TP to build: 0 by default, 1 for outpost.
    TP max: 0 by default, 1 for outpost.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 5% vs demon, fire, earth, air, guild, 10% vs grog, knight, city, outpost, 50% vs wagon, 30% vs wizard, town, 20% vs ship, crystal, 70% vs manicon.
Damage is 1 vs all unit types.

Other Actions:
ACP for explicit repair is 1 for all unit types.
Explicit repair performance is 14 for all unit types.
Min HP to repair is 1 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food, 1 basic production, 20 storage, 1 basic consumption, times 1% if occupant, receive from up to 1 cells away, send up to 1 cells away
    drink, 2 basic production, 5 storage, 1 basic consumption, times 1% if occupant, receive from up to 1 cells away, send up to 1 cells away
    mana (none)
Productivity adjustment for terrain is *1.00 by default, *0.20 in desert.

0.10% chance of revolt.

Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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