Game Overview
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*** Wizard ***
This game includes 15 unit types and 9 terrain types, along with 3 material types.
Number of sides to play may range from 2 to 15, defaulting to 2.
Side advantages are fixed.
Terrain view is always accurate once seen.
Sides move simultaneously.
Unit Types:
wagon (moves supplies)
ship (transports units over water)
grog (marches around and captures things)
knight (rides around and captures things better)
demon (kills and captures even better)
fire (burns things up)
earth (very strong, hard to kill)
air (carries things through the sky)
crystal (sees very far)
manicon (concentrated mana ball)
wizard (makes magic)
town (produces food and grogs only)
city (produces all things except mana)
guild (produces mana and wizards)
outpost (supplies mundanes)
Terrain Types:
sea
shallows
swamp
desert
plains
forest
mountains
ice
vacuum
Material Types:
food (what people eat)
drink (what people drink)
mana (magic energy)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).