drink



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----- what people drink -----



Base production: wagon:2 ship:2 grog:2 knight:2 wizard:1 town:10 city:10 guild:10 outpost:10

Base consumption: wagon:1 ship:1 grog:1 knight:1

Storage: wagon:5 ship:4 grog:3 knight:3 town:10 city:10 guild:10 outpost:10

Consumption percentage as occupant: wagon:1 ship:1 grog:1 knight:1 demon:1 fire:1 earth:1 air:1 crystal:1 manicon:1 wizard:1 town:1 city:1 guild:1 outpost:1

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
wagon:1:1 ship:1:1 grog:1:1 knight:1:1 wizard:1:1 town:2:2 city:2:2 guild:2:2 outpost:2:2

Initial unit quantities at game start:wagon:0 ship:0 grog:0 knight:0 town:0 city:0 guild:0 outpost:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).