Game Setup
Up: Table of Contents Previous: Modules Next: World
Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 1000, size 30, height 500
2 smoothing passes
Lower percentiles: 70% for desert, plains, forest, 0% for sea, vacuum, 99% for ice, 93% for mountains, 69% for swamp, 68% for shallows.
Upper percentiles: 93% for desert, plains, forest, 68% for sea, 100% for ice, 99% for mountains, 71% for swamp, 69% for shallows, 0% for vacuum.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 80% for forest, 50% for swamp, 20% for plains.
Upper percentiles: 100% by default, 80% for plains, 20% for desert, 0% for vacuum.
Terrain around edge is ice.
Rivers: (not attempted)
Countries: (not attempted)
Start with: 0 by default, 1 for wizard, city, guild, 5 for town.
Favored terrain:
wizard: 0% for all terrain types.
town: 0% by default, 20% for desert, forest, mountains, 40% for plains.
city: 0% by default, 100% for plains.
guild: 0% by default, 20% for desert, plains, forest, 40% for mountains.
Independent units: (not attempted)
Chance of independent town: 0% by default, 0.50% in desert, forest, mountains, 1.50% in plains.
Chance of independent city: 0% by default, 0.20% in desert, forest, mountains, 0.50% in plains.
Chance of independent guild: 0% by default, 0.20% in desert, forest, mountains, 0.50% in plains.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
Up: Table of Contents Previous: Modules Next: World
File produced by Xcscribe for Xconq version 7.5pre (July 2004).