explorer
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----- our hero, plus bodyguards and personal servants -----
Point Value: 1
Side Attributes:
None.
Actions and Action Points (ACP):
Receives basic allotment of 2 new ACP per turn.
Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
Uses a minimum of 1 ACP per move.
Needs MP to enter terrain: 1 by default, 99 into sea, shallows.
Hit Points (HP): 3.
Vanishes if in: false by default, true for sea, shallows.
Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% by default, 1% vs native-village, native-city.
Damage is 1 vs all unit types.
Can capture (ACP 0 vs all unit types).
Chance to capture: 10% by default, 0% vs explorer, crew, fleet.
Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Material Handling:
food, 7 basic production, 8 storage (8 at start of game), 7 basic consumption
water, 7 basic production, 8 storage (8 at start of game), 7 basic consumption
wood (none)
gold, 1 storage
gems, 1 storage
spices, 1 storage
Productivity adjustment for terrain is *0.00 by default, *1.00 in swamp, plains, forest.
Fate if side loses: 100% chance to vanish.
AI Attributes:
Requires >= 30 accessible, liquid cells to build naval units.
Requests a total wartime garrison of 1 units.
Range within which enemies will cause an alert is 6.
Basic tactical computation range is 12.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).