cannon



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----- kills infantry -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Can act until -2 ACP left.
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 1 ACP per move.
    Needs MP to enter terrain: 99 by default, 1 into desert, plains, forest, mountains, 2 into river.
    Needs MP to traverse terrain: -1 by default, 1 across road.

Hit Points (HP): 2.
Construction points (CP): 6.

Construction:
ACP to create: 0 by default, 1 for base.
ACP to build: 0 by default, 1 for base.
Can build at own location.

Combat:
Can attack (ACP 1 vs all unit types).
Hit chances are 0% vs fighter, helicopter, bomber, flying saucer, battledroid, TraXor, Flying City, 90% vs phalanx, galley, knight, Polis, Castle, 60% vs boat, fort, Metropolis, 80% vs longbowman, infantry, 40% vs cannon, base, 25% vs transport, armor, 20% vs cavalry, Post-Modern City, 70% vs City, 50% vs Modern City, 15% vs battleship, 10% vs carrier, 8% vs dirigible, 5% vs Habitat.
Damage is 1 by default, 3 vs Polis, Castle, 2 vs infantry.
Ammo needed to hit unit: 0 by default, 1 vs ammo, bombs.

Other Actions:
Can be given to another side (1 ACP).
Can be disbanded (1 ACP).

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food (none)
    fuel (none)
    ammo, 5 storage, 1 (ammo) consumed per attack
    bombs (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).