ammo



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----- the general's munitions -----



Base production: base:10 City:5 Metropolis:10 Modern City:10 Post-Modern City:10 Habitat:100 Flying City:999

Base consumption: (none)

Storage: cannon:5 cavalry:8 infantry:6 dirigible:8 battleship:40 transport:50 carrier:80 fighter:3 armor:12 helicopter:4 base:100 City:50 Metropolis:100 Modern City:100 Post-Modern City:100 Habitat:100

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: cannon:1 cavalry:1 infantry:1 battleship:1 transport:1 carrier:1 fighter:1 armor:1 helicopter:1

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
cannon:-:0 cavalry:-:0 infantry:-:0 dirigible:0:0 battleship:0:0 transport:0:0 carrier:0:0 fighter:0:0 armor:-:0 helicopter:0:0

Initial unit quantities at game start:cannon:0 cavalry:0 infantry:0 dirigible:0 battleship:0 transport:0 carrier:0 fighter:0 armor:0 helicopter:0 base:0 City:0 Metropolis:0 Modern City:0 Post-Modern City:0 Habitat:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).