Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 10000, size 100, height 500
3 smoothing passes
Lower percentiles: 0% for sea, river, road, 51% for plains, forest, 50% for swamp, desert, 99% for ice, 90% for mountains, 48% for shallows.
Upper percentiles: 90% for desert, plains, forest, 48% for sea, 0% for river, road, 100% for ice, 99% for mountains, 51% for swamp, 50% for shallows.
Wet blobs density 2000, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 20% for swamp, plains, 70% for forest.
Upper percentiles: 100% by default, 0% for river, road, 70% for plains, 20% for desert.
Terrain around edge is ice.
Rivers: (not attempted)
Chance to be river source: 0% by default, 12% for mountains, 8% for forest, 5% for plains.
Sink is shallows.
Countries: (not attempted)
11 cells across, at least 21 cells apart, and at most 60 cells apart
Start with: 0 by default, 4 for Polis.
Favored terrain:
Polis: 0% by default, 100% for plains.
Independent units: (not attempted)
Chance of independent Polis: 0% by default, 1.80% in plains.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Routing of road from sea: 0 by default, 100 vs plains.
Routing of road from shallows: 0 by default, 100 vs plains.
Routing of road from swamp: 0 by default, 100 vs plains.
Routing of road from desert: 0 by default, 100 vs desert, plains, forest, mountains.
Routing of road from plains: 0 by default, 100 vs plains, 40 vs desert, 30 vs forest, 20 vs mountains.
Routing of road from forest: 0 by default, 100 vs desert, plains, forest, mountains.
Routing of road from mountains: 0 by default, 100 vs desert, plains, forest, mountains.
Routing of road from ice: 0 by default, 100 vs plains.
Weather: (not attempted)
29 choices in side library.
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).