A6M2-N



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----- A single Nakajima A6M2-N Model 11 Rufe seaplane -----

Notes:
Cruising speed: 160 kt (184 mph)
Maximum speed: 235 kt at 5,000 m (270.5 mph at 16,405 ft)
Service ceiling: 10,000 m (32,810 ft)
Wing loading: 109.7 kg/sq m (22.5 lb/sq ft)
Power loading: 2.6 kg/hp (5.7 lb/hp)
Armament: Two fixed 7.7 mm Type 97 machine guns (500 rpg)
Two fixed 20 mm Type 99 Model 1 cannon (60 rpg)
Range: 621 naut miles (715 st miles) normal
963 naut miles (1,107 st miles) maximum

Single-seat single radial-engined low-wing monoplane (rounded-wingtips) mid-tail float seaplane fighter. No armour or fuel tank protection. Could also carry two 60 kg bombs.

Side Attributes:
    Can belong to the following sides: .

Actions and Action Points (ACP):
    Can act until -61 ACP left.
    Receives basic allotment of 61 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Uses a minimum of 10 ACP per move.
    Needs MP to enter terrain: 10 by default, 20 into mountains, ice, 0 into river.
    MP to enter unit: 200 into all unit types.
    Gets up to 200 free MP if needed to finish a move.

Hit Points (HP): 1.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Chance to see if adjacent is 100% by default, 0% for submarine.

Material Handling:
    fuel, 36 storage (36 at start of game), 6 basic consumption, times 0% if occupant, needs 1 to move, 1 consumed per move
    bombs (none)
    torps (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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