Game Setup



Up: Table of Contents    Previous: Modules    Next: World    

Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 10000, size 100, height 500
        3 smoothing passes
        Lower percentiles: 95% for swamp, desert, plains, forest, 0% for sea, river, road, 100% for ice, 98% for mountains, 90% for shallows.
        Upper percentiles: 98% for desert, plains, forest, 90% for sea, 0% for river, road, 100% for ice, 99% for mountains, 96% for swamp, 95% for shallows.
    Wet blobs density 2000, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 80% for forest, 50% for swamp, 20% for plains.
        Upper percentiles: 100% by default, 0% for river, road, 80% for plains, 20% for desert.
    Terrain around edge is sea.

Rivers: (not attempted)
    Chance to be river source: 0% by default, 12% for mountains, 8% for forest, 5% for plains.
    Sink is shallows.

Countries: (not attempted)
    9 cells across, at least 20 cells apart, and at most 60 cells apart
    Minimum terrain in each country: 0 by default, 40 for sea.
    Start with: 0 by default, 8 for F4F-3 flight, A6M2 flight, SBD flight, TBD flight, D3A1 flight, B5N flight, 3 for destroyer, 1 for carrier.
    Favored terrain:
        carrier: 0% by default, 100% for sea.
        destroyer: 0% by default, 100% for sea.
        F4F-3 flight: 0% for all terrain types.
        A6M2 flight: 0% for all terrain types.
        SBD flight: 0% for all terrain types.
        TBD flight: 0% for all terrain types.
        D3A1 flight: 0% for all terrain types.
        B5N flight: 0% for all terrain types.

Independent units: (not attempted)

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:
    Routing of road from sea: 0 by default, 100 vs plains.
    Routing of road from shallows: 0 by default, 100 vs plains.
    Routing of road from swamp: 0 by default, 100 vs plains.
    Routing of road from desert: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from plains: 0 by default, 100 vs plains, 40 vs desert, 30 vs forest, 20 vs mountains.
    Routing of road from forest: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from mountains: 0 by default, 100 vs desert, plains, forest, mountains.
    Routing of road from ice: 0 by default, 100 vs plains.

Weather: (not attempted)

2 choices in side library.


Up: Table of Contents    Previous: Modules    Next: World    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).