Wooden Fort



Up: Table of Contents    Previous: Unit    Next: Unit    

----- Cheap to produce. -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 3 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 50.    Recovers by 1 HP each turn.
Construction points (CP): 3.

Construction:
ACP to create: 0 by default, 3 for Scout, Labrynthine Riddle, Wall of Flames, Sanctify, Eye of Justice, Guards and Wards, Prismatic Wall.
    CP upon creation: 1 by default, 3 for Scout, Labrynthine Riddle, Wall of Flames, Sanctify, Eye of Justice, Guards and Wards, Prismatic Wall.
ACP to build: 0 by default, 3 for Scout, Labrynthine Riddle, Wall of Flames, Sanctify, Eye of Justice, Guards and Wards, Prismatic Wall.
    CP added per build: 1 by default, 3 for Scout, Labrynthine Riddle, Wall of Flames, Sanctify, Eye of Justice, Guards and Wards, Prismatic Wall.
Can build at own location.

Combat:
Hit chances are 0% vs all unit types.
Damage is 0 vs all unit types.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 100% vs Sorcery Node, Fish, Gold Mine, Iron Mine, Quarry, Groves.
Combat never reduces defender's HP below 0 by default, 1 vs Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple, Fish, Gold Mine, Iron Mine, Quarry, Groves.
Combat effectiveness as occupant is 0% in all unit types.
Chance to retreat from combat is 0% by default, 50% vs Orcspawn Spearmen, Ferak, 25% vs Royal Ferak.

Other Actions:
ACP for explicit repair is 0 by default, 1 for Catapult, Steam Cannon, Watchtower, Wooden Fort, Keep, Citadel.
Explicit repair performance is 0 by default, 1000 for Watchtower, Wooden Fort, Keep, Citadel, 100 for Catapult, Steam Cannon.
Min HP to repair is 1 for all unit types.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 2 cells away.

Material Handling:
    Gold, 200 storage
    Wood, 75 used in creation
    Stone (none)
    Mana (none)
    Study (none)
    Industry, 200 storage
    Corpses (none)
    X (none)

Required advances to build: None.


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total peacetime garrison of 2 units.
    Requests a total wartime garrison of 2 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



Up: Table of Contents    Previous: Unit    Next: Unit    


File produced by Xcscribe for Xconq version 7.5pre (July 2004).