Prismatic Wall



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----- Guards cities and fortresses. Sometimes incredibly damaging, sometimes beguiling. -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 10 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 40.    Recovers by 1 HP each turn.
Construction points (CP): 6.

Combat:
Can attack (ACP 99 vs all unit types).
Hit chances are 50% by default, 0% vs Orc Warrior, Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Wooden Fort, Pelts, Dead Axehead, Dead Bospallian, Festering Remains of Thurastes, Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village, Dead City, Dragon's Lair, Kraken Pit, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, The Needle, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple, Fish, Gold Mine, Iron Mine, Quarry, Groves, Power Word, Kill, Deathwalker, Wasteland, Labrynthine Riddle, Gray Breath, Seance, Bone Arrows, Deathtap, Iblis, Nature's Voice, Mountain, Beguile, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Meteor Storm, Disintegrate, Wall of Flames, Fireball, Flame Strike, Flame Arrow, Restoration, Enlighten, Sunray, Improved Heal, Sanctify, Bless, Eye of Justice, Bolt, Heal, Greater Charm, True Divination, Guards and Wards, Prismatic Wall, Greater Divination, Lightning Bolt, Charm, Divination.
Damage is 2d13 by default, 0 vs Orc Warrior, Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Wooden Fort, Pelts, Dead Axehead, Dead Bospallian, Festering Remains of Thurastes, Small City, City, Large City, Huge City, Walled Small City, Walled City, Walled Large City, Walled Huge City, Township, Seaside Village, Orcspawn Hamlet, Ogre Village, Dead City, Dragon's Lair, Kraken Pit, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, The Needle, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple, Fish, Gold Mine, Iron Mine, Quarry, Groves, Power Word, Kill, Deathwalker, Wasteland, Labrynthine Riddle, Gray Breath, Seance, Bone Arrows, Deathtap, Iblis, Nature's Voice, Mountain, Beguile, Earthquake, Deep, Shallow, Oceanic Charm, Hill, Plains, Swamp, Charm Beast, Meteor Storm, Disintegrate, Wall of Flames, Fireball, Flame Strike, Flame Arrow, Restoration, Enlighten, Sunray, Improved Heal, Sanctify, Bless, Eye of Justice, Bolt, Heal, Greater Charm, True Divination, Guards and Wards, Prismatic Wall, Greater Divination, Lightning Bolt, Charm, Divination.
Can capture (ACP 0 vs all unit types).
Chance to capture: 0% by default, 10% vs Swordsmen, Halberdier, Bowmen, Cavalry, Engineers, Catapult, Mage, Scout, Imperial Gladiator, Longbowman, Crusaders, Assassins, Steam Cannon, Dervish, Loreweaver, Crocadilion, Orcspawn Spearmen, Orcspawn Shaman, Ogre Thugs, Ogre Champion, Cutter, Whaler, Thuvi Irikani, Zombies, Spectres, Ghosts, Tyrannosaur, Apatosaur, Pterodactyl, Plesiosaur, Wolves, Bears, Ferak, Royal Ferak, Axehead, Bospallian, Devil's Mold, Dajaspec Sea Monster, Veld, Gibambi, Giant Squid, Thurastes, Tentacle of Thurastes, Churambi, Ulitar, Strange Mold, Slavemaster, Sorcerer, Great Wyrm, Wyrm, Young Dragon, Poltergeist, Ghouls, Skeletons, Vampyres, Seekers, Lich, Tsunami, Minor Earth Elemental, Earth Elemental, Major Earth Elemental, Crebain, Leviathan, Chaos Canticle, Volcano, Minor Fire Elemental, Fire Elemental, Major Fire Elemental, Gévaudan, The Ordros, Demon, Doorway, Spirit Wall, Lesser Spirits, Spirits, Greater Spirit, Guardian, Phantom Castle, Minor Air Elemental, Air Elemental, Major Air Elemental, Phantom Beast, Phantom Warriors, 100% vs Sorcery Node, Fish, Gold Mine, Iron Mine, Quarry, Groves.
Combat never reduces defender's HP below 0 by default, 1 vs Fallen City, Razed Village, Fallen Keep, Fallen Citadel, Ruins, Dinosaur Breeding Ground, Saurian Breeding Ground, Heart of the Forest, Heart of the Jungle, Heart of the Sulspec, Heart of the Glaspec, Heart of the Hoespec, Heart of the Dajaspec, Earth Node, Sorcery Node, Chaos Node, Life Node, Death Node, Ancient Temple, Fish, Gold Mine, Iron Mine, Quarry, Groves.
Combat effectiveness as occupant is 0% in all unit types.
Chance to retreat from combat is 0% by default, 50% vs Orcspawn Spearmen, Ferak, 25% vs Royal Ferak.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    Gold (none)
    Wood (none)
    Stone (none)
    Mana, 1 basic consumption, 20 used in creation
    Study (none)
    Industry (none)
    Corpses (none)
    X (none)

Required advances to build: Prismatic Walls (300).


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).