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----- To keep things alive, like ghosts, which aren't really alive, which is weird. -----



Base production: Wyrm:1 Young Dragon:1

Base consumption: Ghosts:1 Pelts:1 Dead Axehead:1 Dead Bospallian:1 Festering Remains of Thurastes:1 Power Word, Kill:1 Wasteland:1 Bone Arrows:1 Tsunami:1 Mountain:1 Earthquake:1 Deep:1 Shallow:1 Oceanic Charm:1 Hill:1 Plains:1 Swamp:1 Charm Beast:1 Meteor Storm:1 Disintegrate:1 Fireball:1 Flame Strike:1 Flame Arrow:1 Restoration:1 Enlighten:1 Sunray:1 Improved Heal:1 Bolt:1 Greater Charm:1 Lightning Bolt:1 Charm:1

Storage: Ghosts:3 Pelts:3 Dead Axehead:3 Dead Bospallian:3 Festering Remains of Thurastes:3 Wyrm:20 Young Dragon:20 Power Word, Kill:1 Wasteland:1 Bone Arrows:1 Tsunami:1 Mountain:1 Earthquake:1 Deep:1 Shallow:1 Oceanic Charm:1 Hill:1 Plains:1 Swamp:1 Charm Beast:1 Meteor Storm:1 Disintegrate:1 Fireball:1 Flame Strike:1 Flame Arrow:1 Restoration:1 Enlighten:1 Sunray:1 Improved Heal:1 Bolt:1 Greater Charm:1 Lightning Bolt:1 Charm:1

Consumption percentage as occupant: (none)

Production as occupant: (none)

ACP to extract: (none)


Minimum required by a unit for the following activities.

To act: (none)

To move: (none)

To attack: (none)

To fire: (none)


In addition to basic consumption.

Consumption per move: (none)

Consumption per attack: (none)

Consumption per fire: (none)


Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)

Needed to build : (none)


Any building unit consumes as follows

On creation of: (none)

Per build of: (none)


Any unit repairing other units needs/uses these amounts

To be able to repair : (none)

Consumption per repair of 1 HP for: (none)

Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Ghosts:0:0 Pelts:0:0 Dead Axehead:0:0 Dead Bospallian:0:0 Festering Remains of Thurastes:0:0 Wyrm:0:0 Young Dragon:0:0 Power Word, Kill:0:0 Wasteland:0:0 Bone Arrows:0:0 Tsunami:0:0 Mountain:0:0 Earthquake:0:0 Deep:0:0 Shallow:0:0 Oceanic Charm:0:0 Hill:0:0 Plains:0:0 Swamp:0:0 Charm Beast:0:0 Meteor Storm:0:0 Disintegrate:0:0 Fireball:0:0 Flame Strike:0:0 Flame Arrow:0:0 Restoration:0:0 Enlighten:0:0 Sunray:0:0 Improved Heal:0:0 Bolt:0:0 Greater Charm:0:0 Lightning Bolt:0:0 Charm:0:0

Initial unit quantities at game start:Wyrm:0 Young Dragon:0



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).