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Base production: Mage:5 Dervish:5 Loreweaver:5 Orcspawn Shaman:5 Spectres:5 Sorcerer:5 Great Wyrm:5 Small City:2 City:4 Large City:6 Huge City:10 Walled Small City:2 Walled City:4 Walled Large City:6 Walled Huge City:10 Earth Node:10 Sorcery Node:10 Chaos Node:10 Life Node:10 Death Node:10 Ancient Temple:20 Vampyres:5 Lich:5
Base consumption: (none)
Storage: Mage:5 Dervish:5 Loreweaver:5 Orcspawn Shaman:5 Spectres:5 Sorcerer:5 Great Wyrm:5 Small City:200 City:200 Large City:200 Huge City:200 Walled Small City:200 Walled City:200 Walled Large City:200 Walled Huge City:200 Township:200 Seaside Village:200 Orcspawn Hamlet:200 Ogre Village:200 Dead City:200 Earth Node:200 Sorcery Node:200 Chaos Node:200 Life Node:200 Death Node:200 Ancient Temple:200 Vampyres:5 Lich:5
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: (none)
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Mage:2:0 Dervish:2:0 Loreweaver:2:0 Orcspawn Shaman:2:0 Spectres:2:0 Sorcerer:2:0 Great Wyrm:2:0 Small City:0:2 City:0:2 Large City:0:2 Huge City:0:2 Walled Small City:0:2 Walled City:0:2 Walled Large City:0:2 Walled Huge City:0:2 Township:0:2 Seaside Village:0:2 Orcspawn Hamlet:0:2 Ogre Village:0:2 Dead City:0:2 Earth Node:0:0 Sorcery Node:0:0 Chaos Node:0:0 Life Node:0:0 Death Node:0:0 Ancient Temple:0:0 Vampyres:2:0 Lich:2:0
Initial unit quantities at game start:Mage:0 Dervish:0 Loreweaver:0 Orcspawn Shaman:0 Spectres:0 Sorcerer:0 Great Wyrm:0 Small City:0 City:0 Large City:0 Huge City:0 Walled Small City:0 Walled City:0 Walled Large City:0 Walled Huge City:0 Township:0 Seaside Village:0 Orcspawn Hamlet:0 Ogre Village:0 Dead City:0 Earth Node:0 Sorcery Node:0 Chaos Node:0 Life Node:0 Death Node:0 Ancient Temple:0 Vampyres:0 Lich:0
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).