Wood
Up: Table of Contents Previous: Material Next: Material
----- Wood -----
Base production: Seaside Village:3 Groves:10
Base consumption: (none)
Storage: Groves:3
Consumption percentage as occupant: (none)
Production as occupant: (none)
ACP to extract: (none)
Minimum required by a unit for the following activities.
To act: (none)
To move: (none)
To attack: (none)
To fire: (none)
In addition to basic consumption.
Consumption per move: (none)
Consumption per attack: (none)
Consumption per fire: (none)
Any unit building another unit,
needs (but does not necessarily use)
the following minimum amounts for the given unit.
Needed to create : (none)
Needed to build : (none)
Any building unit consumes as follows
On creation of: Bowmen:10 Catapult:25 Scout:5 Longbowman:15 Cutter:30 Whaler:45 Wooden Fort:75
Per build of: (none)
Any unit repairing other units needs/uses these amounts
To be able to repair : (none)
Consumption per repair of 1 HP for: (none)
Distances that a unit can send or receive this material.
Format is unit:send:receive.
(NB Distances are free of terrain effects)
Seaside Village:0:1 Groves:0:0
Initial unit quantities at game start:Groves:0
Up: Table of Contents Previous: Material Next: Material
File produced by Xcscribe for Xconq version 7.5pre (July 2004).