small planet



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----- small airless planet -----

Point Value: 1

Side Attributes:
    None.

Actions and Action Points (ACP):
    Receives basic allotment of 1 new ACP per turn.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 100.
Generic capacity for units is 32.
Relative sizes of occupants: 99 by default, 1 for army, engineers, transport, fighter, cruiser, starbase, shipyard.

Construction:
ACP to create: 0 by default, 1 for army, engineers.
ACP to build: 0 by default, 1 for army, engineers.
Can build at own location.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.
Can see units up to 10 cells away.
Vision is line-of-sight.
Effective eye height is 5 in all terrain types.

Material Handling:
    fuel, 200 storage (200 at start of game)
    metal (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).