Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 100, size 7, height 1000
1 smoothing passes
Lower percentiles: 0% by default, 97% for star system.
Upper percentiles: 97% by default, 100% for star system.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 0% by default, 94% for nebula.
Upper percentiles: 100% by default, 94% for deep space.
Terrain around edge is deep space.
Rivers: (not attempted)
Countries: (not attempted)
9 cells across, at least 30 cells apart, and at most 32 cells apart
Start with: 0 by default, 1 for shipyard, planet, gas giant, asteroid belt, yellow star, 2 for small planet.
Favored terrain:
shipyard: 0% by default, 100% for star system.
small planet: 0% by default, 100% for star system.
planet: 0% by default, 100% for star system.
gas giant: 0% by default, 100% for star system.
asteroid belt: 0% by default, 100% for star system.
yellow star: 0% by default, 100% for star system.
Independent units: (not attempted)
Chance of independent small planet: 0% by default, 10% in star system.
Chance of independent planet: 0% by default, 5% in star system.
Chance of independent gas giant: 0% by default, 10% in star system.
Chance of independent ringed gas giant: 0% by default, 2% in star system.
Chance of independent asteroid belt: 0% by default, 5% in star system.
Chance of independent yellow star: 0% by default, 10% in star system.
Chance of independent red giant: 0% by default, 2% in star system.
Chance of independent black hole: 0.10% by default, 0% in star system.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).