Game Setup



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Synthesis done when setting up this game:

Fractal percentile terrain: (not attempted)
    Alt blobs density 100, size 7, height 1000
        1 smoothing passes
        Lower percentiles: 0% by default, 97% for star system.
        Upper percentiles: 97% by default, 100% for star system.
    Wet blobs density 100, size 100, height 100
        2 smoothing passes
        Lower percentiles: 0% by default, 94% for nebula.
        Upper percentiles: 100% by default, 94% for deep space.
    Terrain around edge is deep space.

Rivers: (not attempted)

Countries: (not attempted)
    9 cells across, at least 30 cells apart, and at most 32 cells apart
    Start with: 0 by default, 1 for shipyard, planet, gas giant, asteroid belt, yellow star, 2 for small planet.
    Favored terrain:
        shipyard: 0% by default, 100% for star system.
        small planet: 0% by default, 100% for star system.
        planet: 0% by default, 100% for star system.
        gas giant: 0% by default, 100% for star system.
        asteroid belt: 0% by default, 100% for star system.
        yellow star: 0% by default, 100% for star system.

Independent units: (not attempted)
    Chance of independent small planet: 0% by default, 10% in star system.
    Chance of independent planet: 0% by default, 5% in star system.
    Chance of independent gas giant: 0% by default, 10% in star system.
    Chance of independent ringed gas giant: 0% by default, 2% in star system.
    Chance of independent asteroid belt: 0% by default, 5% in star system.
    Chance of independent yellow star: 0% by default, 10% in star system.
    Chance of independent red giant: 0% by default, 2% in star system.
    Chance of independent black hole: 0.10% by default, 0% in star system.

Materials: (not attempted)

Names for units: (not attempted)

Names for geographical features: (not attempted)

Roads: (not attempted)
    Chance to run:

Weather: (not attempted)



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File produced by Xcscribe for Xconq version 7.5pre (July 2004).