settlement



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----- Artificial colony for inhospitable worlds -----

Point Value: 32

Side Attributes:
    None.

Actions and Action Points (ACP):
    Acts independently of ACP restrictions.

Movement, Movement Points (MP), and Speeds (MP/ACP Ratios):
    Is always immobile.

Hit Points (HP): 10.    Recovers by 0.20 HP each turn.
Vanishes if in: false by default, true for vacuum, star.
Generic capacity for units is 16.
Relative sizes of occupants: 999 by default, 0 for telescope, spaceport, elevator, arcology, antimatter-plant, torpedo-industry, ore-processor, academy, wcs, solar-plant, 1 for probe, shuttle, engineers, ground-troops.
Construction points (CP): 10.

Vision:
0% chance to be seen at outset of game.
0% chance to be seen at outset of game if independent.
Not always seen even if terrain has been seen.
Occupants not seen even if unit has been seen.

Material Handling:
    food, 3 basic production, 300 storage
    fuel, 150 storage, receive from up to 1 cells away, send up to 1 cells away
    ores, 300 storage, receive from up to 1 cells away, send up to 1 cells away
    solar, 750 storage, receive from up to 1 cells away, send up to 1 cells away
    petroleum (none)
    matter, 2000 storage, receive from up to 1 cells away, send up to 1 cells away
    antimatter, 2000 storage, receive from up to 1 cells away, send up to 1 cells away
    personnel, 1 basic production, 200 storage, receive from up to 1 cells away, send up to 1 cells away
    torpedoes (none)
    protomatter (none)


Fate if side loses: 100% chance to vanish.

AI Attributes:
    Requires >= 30 accessible, liquid cells to build naval units.
    Requests a total wartime garrison of 1 units.
    Range within which enemies will cause an alert is 6.
    Basic tactical computation range is 12.



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